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VR 

Designing a Custom VR Waiting Room from Scratch

Designer (Case Study) · 2022

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Experimenting with heuristics in VR 

The primary goal is to allow users to make their own decisions before entering an experience while encountering visceral virtual architectures.

Experimenting with heuristics in VR 

The primary goal is to allow users to make their own decisions before entering an experience while encountering visceral virtual architectures.

Experimenting with heuristics in VR 

The primary goal is to allow users to make their own decisions before entering an experience while encountering visceral virtual architectures.

Preparing the scene and setting up the best render views

Validating design decisions with A|B testing 

The primary goal is to allow users to make their own decisions before entering an experience while encountering visceral virtual architectures.

User Experience Flows

The primary goal is to allow users to make their own decisions before entering an experience while encountering visceral virtual architectures.

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