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VR
Designing a Custom VR Waiting Room from Scratch
Designer (Case Study) · 2022

Experimenting with heuristics in VR
The primary goal is to allow users to make their own decisions before entering an experience while encountering visceral virtual architectures.
Experimenting with heuristics in VR
The primary goal is to allow users to make their own decisions before entering an experience while encountering visceral virtual architectures.
Experimenting with heuristics in VR
The primary goal is to allow users to make their own decisions before entering an experience while encountering visceral virtual architectures.
Preparing the scene and setting up the best render views








Validating design decisions with A|B testing
The primary goal is to allow users to make their own decisions before entering an experience while encountering visceral virtual architectures.
User Experience Flows
The primary goal is to allow users to make their own decisions before entering an experience while encountering visceral virtual architectures.
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